In my opinion, 28mm World War 2 gaming is, by definition, skirmish gaming. If you want to represent encounters with more than a platoon on the table, 20mm, 15mm or even 6mm are more suitable scales. And in the context of a skirmish game, a single armoured vehicle of any description is a big deal. A game changer. And a tank is a very big deal, and is sure to dominate the table.
So it was with some hesitation that I started painting up armour to support my Springbok footsloggers. I began with lightly armoured vehicles (an armoured car, and a universal carrier) thinking that they could open up some scenario options without having too much of a negative impact on the game. Since then I have really enjoyed the modelling aspect of building the armour, and have (very) slowly been adding vehicles to my South African force.
My plan is to build a selection of the vehicles used by the South African 6th Armoured Division in Italy in 1944 and 1945. I dont want to field any coherent or complete unit, but to have representative vehicles to use as scenarios demand.
The SA 6th landed in Taranto, Italy in April 1944 (first entering the line at Monte Cassino) and fought northwards until the end of the war. The "Tunisian" pattern of Light Mud and Blue Black was only used until September in 1944, when the entire division was rested and refitted and all vehicles took on the British Olive Drab equivalent.
Divisional Artillery HQ: Humber Scout car
These were mostly used as HQ transport pool vehicles, and few of them acquired the clutter and baggage that you see of vehicles "lived in"by their crew. This is a Warlord Games kit built pretty much "out of the box", apart from the addition of limited baggage and aerials. I used Dom's Decals for the AoS and Bridging marks, and for the WD serial numbers.