Wednesday, 12 July 2017

Moorish warband for Saga

Moorish 4pt Warband for Saga Crescent and CrossJust off the painting table, the first few points of Moors for Saga Crescent and Cross. In keeping with Saga's somewhat tenuous relationship with historical accuracy, I made a deliberate decision to keep the palette very narrow, muted, and, dare I say it, anachronistic. If anyone asks, I will tell them its a fantasy army...

In keeping with my other Saga figures, I used a fairly quick and simple painting style for these. Not sure if they are my best work, but I think they will look okay on the table.

Moorish Warlord and Imam for Saga Crescent and Cross

Moorish Jund for Saga Crescent and Cross

Moorish Hashid for Saga Crescent and Cross

Moorish Hashid for Saga Crescent and Cross

Moorish Muhajid for Saga Crescent and Cross


On the face of it, it can work as a 4pt war band (one unit of mounted hearthguard/Jund, two units of warriors/Hashid on foot, and one unit of levy/Mujahid). By using the Ben Youssef figure as a priest/Imam, I can stretch it to 5pts. While I am not sure it will be effective, I can drop the mounted warlord, and instead field Ben Youssef as a Hero of the Crusade, the armored spearmen as an 8-figure unit of Black Guard, together with one unit of mounted hearthguard/Jund, one unit of warriors/Hashid on foot, and one unit of levy/Mujahid) for a total of 7pts!

The bulk of the figures are from Gripping Beast, and were a pleasure to paint. The crossbow-armed fellows are from Artizan, and were, I am afraid, a little less of a pleasure. Artizan are normally a favorite figure manufacturer of mine, but whether from idiosyncratic sculpting or from tired molds, this batch of figures suffered from a serious lack of detail in the undercuts, some nasty splitlines, and some weird blocks of pewter that made no sense and needed to be filed off.

This represents about the halfway point in the development of this force - twelve more cavalry figures (four x Jund and eight x Hashid) are already underway, and after that, a unit of 8 Bedouin scouts and a unit of twelve archers will round out the core options.


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